

I've followed most of their basic how-to tutorials to get me started on jME3, but one area always escapes me the use of models in a game.


Unfortunately, being an independent project, jME3 is not as complete as other Game Engines, and its community is not as large. I used jMonkeyEngine 3 (RC 2) because I'm interested in Java, and open-sourced games. I'v recently turned my attention towards creating a basic 3D game, nothing too fancy, just to get a grip on things. This file has been truncated.I'm an amateur software engineer with several simple 2D-game projects under my belt. We can easily roll back to previous revisions, so just do your best point us to it and we’ll see if it sticks! If your code is committed and it introduces new functionality, please edit the wiki accordingly. In the case where the breaking commit has no thread linked (and one cannot be found in the forum), then the contributor should contact an administrator and wait for feedback before committing. If there is a conflict between the latest revision and your patch after the update, then it is your responsibility to track down the update that caused the conflict and determine the issue (and fix it). When committing, always be sure to run an update before you commit.

Also please () by typing the issue hashtag. In your commit log message, please refer back to the originating forum thread (example) for a ‘full circle’ reference. Do not commit your code until you have received proper feedback. When you're ready to submit your code, just make a (). This highlights some issues the team thinks would be a good start for new contributors but you are free to contribute on any other issues or integration you wish. (We do support login via GitHub though).Ĭheck out the () tab, where the team has prioritized issues that you as a new contributor can undertake that will familiarize you to the workflow of contributing. You are required to register on our website in order to create threads. If the code is too long to be posted within the forum’s code tags, please paste your code in a Gist or pastebin and link to the submission in your thread. Make a thread to explain your change and show us the important bits of your code. **All** code changes and other contributions should start with the (). If you'd like to contribute with something other than code, just tell us about it on the forum.Ĭommunication always comes first. (), () and the () if these are new topics for you. And I hope I see a design paradigm in UML or something for the engine within here : jMonkeyEngine/jmonkeyengine/blob/master/CONTRIBUTING.md # How to contribute to jMonkeyEngineįirst and foremost, you have to familiarize yourself with Git & GitHub.
